Mouse-over the image (or click on mobile) to see ultra setting If you want to really make the most of your framerates, you might want to put it on medium or high. Seems like a fairly big jump in terms of framerate, but you do give up some extra bloom, some glow volume, and softness in the light. Moving it down to medium fired up my FPS to 44 to 46 while facing the lights. ![]() Everything was being lit by lamps and the bonfire and the moonlight. Lighting Quality - At night, on ultra, at the camp, I was getting around 32 to 35 fps. You'll only really notice when you focus on surfaces at oblique angles. From my testing, going from 16x to 4x had very little effect on frame rates. They are ugly as sin especially at 1440p, so do yourself a favor and keep your textures at high.Īnisotropic Filtering -This setting deals with the way textures look at oblique angles. From high to medium, max fps didn't seem to increase consistently, but minimum fps increased a little bit, however, medium textures look like hot garbage. Texture Quality - From ultra to high, I went up to 35 to 42 fps, a 5% increase. So you should only really be using this with Vsync off. Triple Buffering - Triple buffering simply means an extra frame is rendered for essentially the same purpose of Vsync - to reduce screen tearing. From here, I started tweaking some of the main settings to see how much of a difference it makes in terms of graphics and performance. With ultra preset set to max, I get a baseline 29fps to 36fps and it looks gorgeous. Let's establish a baseline with ALL the settings turned way up. In my testing, I tried as much as possible to test on areas that have trouble with whichever setting I'm testing. And in dense locations full of people and light sources, like in the camp and in most towns, the framerate takes a bit of a dip. I find that near open spaces without much need for geometry and reflections and shadows, the framerates are highest. The framerate on this game varies so wildly depending on the location and the time of day. Here are the specs I'm using for reference: I set out to find out what settings I'd need to run to get as close to 60 fps at 1440p as possible. On the consoles, the target frame rate is at 30fps, with the Xbox One X doing a full 4k resolution while the PS4 Pro does about 1920 x 2160, running on what Digital Foundry has discovered to be medium, low, or sometimes even below low custom solution settings. Red Dead Redemption is no joke to run on PC, at least when it comes to max settings.
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