![]() And Starring: On the title screen, two developers' names exchange positions to affirm their equal importance.The patrons won't let you by until you've bested them all in a Shufflepuck tournament. All There in the Manual/ Excuse Plot: You're a traveling salesman whose spaceship broke down, and you've come to the café looking for a phone.All Bikers Are Hell's Angels: Biff Raunch is a burly, grizzled member of the Heaven's Devils Galacticycle Club.The Alcoholic: Lexan takes swigs throughout the game, becomes increasingly uncoordinated, and passes out at the end whether he wins or not.It was originally released for Apple Macintosh in 1989 from then on, it was ported to NES and all the major computers of its day. I feel like that should be a problem with the game, seeing as it is shutting down the second I open it, but it could also be a problem within visual c++.One day, three people at Brøderbund Software, named Christopher Gross, Gene Portwood and Lauren Elliott, had a burning question: "What if you could play air hockey in the Mos Eisley cantina?"įrom this High Concept, the game named Shufflepuck Café was born. Thank you.Įdit: the exception code means that the program had an "unhandled runtime exception during shutdown." These files may be available here: C:\Users\GS\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_EpicDragonVR.exe_95728e487d55467ae389a6fec532b7270bf2d_35d41d7eĪnalysis symbol: Rechecking for solution: 0 Report Id: 3d003e41-79a2-11e3-84c7-dc0ea191a77b Report Status: 1 Report Id: 3d003e41-79a2-11e3-84c7-dc0ea191a77bįault bucket, type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 įaulting application name: EpicDragonVR.exe, version: 1.0.0.0, time stamp:įaulting module name: EpicDragonVR.exe, version: 1.0.0.0, time stamp:įaulting application start time: 0x01cf0daefc61f6ffįaulting application path: C:\Users\GS\Downloads\Oculus Rift\EpicDragonVR-įaulting module path: C:\Users\GS\Downloads\Oculus Rift\EpicDragonVR. Whenever I open the game, I get this error. So, for the past few months, I've been on and off trying to find a solution to why the game EpicDragon crashes for me. I will try to keep that thread updated as much as I can as the Jam progresses! Here are some concepts we have been working on since Aug, 2nd. We are very lucky to be a 6 people team from Agharta Studio and Black Muffin and we chose to go for something polished both graphically and control wise. Seeing all the great around here I figured we would post some work of our jam entry here, EpicDragon VR. = 64.0 mm = sets the interpupillary distance in millimeters (please use the Oculus Rift Configuration Utility to measure your comfort distance) = 1/0 = starts in fullscreen or windowed mode In extended display, the game will launch on the Oculus automatically. 0/1 Upscales to 1920x1200 (cheap AA en dev kits) (Thanks a lot Dexter111!) 0/1 Color correction in Oculus' distortion Shader. ini file in the game's directory, you can alter some properties there. New scoring system and playtime set to 90 seconds If you're interested in the game's developpement process you can read the whole thread, there are some developpement shots and a lot of day by day progress videos. Due to our optimizations and very lean tech, it should run at a good framerate on every computer. The game is running on our own engine, already powering Shufflepuck Cantina that you can try here. We also chose to go for an arcade inspired gameplay with a short gameloop and a good learning curve so you're encouraged to beat the highscores. Im very interested to hear about your experiences on that. It feels surprisingly safe in terms of motion sickness as you don't feel any disconnection between what your head does and what the gamepad makes you do. We designed the game around a very instinctive and calibrated head only control scheme, using head tracking for both looking around and flying the dragon. Get the latest updates on the game's facebook page! Pick the special Sacred Eggs to enter combo mode and rack up huge combos! The objective is to fly around collecting Eggs of Light to fight the Gods of Darkness and their oncoming eclipse devouring the sun. The overall design is inspired by the art of epic 70's fantasy painters Roger Dean and Rodney Matthews. We are done working on this for now, we had a great time and Im very glad to have the time test all your games now!ĮpicDragon VR puts the player on the back of a dragon, soaring the skies of a strange fantasy world.
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